Taking a break from modeling simple objects like houses and cars, I challenged my itermidiate skills and tried modeling curvy stuff like jets.
My first jet model. I was gonna model a bird but it has lots of curves so I modeled a jet instead. Commercial jets have lots of parts so I began with a simple stealth jet.
Pretty cool model. But you need to watch the topology. Those triangles all over the place are nasty. Not only they mess up the model if you use subsurf, but most importantly the correct edgeflow allows you to add details where you need them.
By the way, I wouldn’t consider a jet to be easy to model. Usually the hard surfaces in combination with precisely placed details and sharp edges - like modern cars or a jet - are the toughest challenge to model. You might have it easier with the bird, so keep it up