I’m looking for the best way to create fuzzy, cuddly short fur like in the example below.
I’ve tried particle fur and the Principled Hair shader, but I just can’t find the right look. The particle fur behaves a bit unpredictable. On one mesh it looks different than another mesh, despite similar geometry. And when you increase the amount of hairs rendering can become very slow.
Maybe microdisplacement is an effective approach, maybe even vector displacement? I haven’t really touched that yet.
Any input will be much appreciated, thanks in advance.