GadgetronGreg's Animation Sketchbook

more ref:


start at 2:25 and slow down the speed.
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Ok thanks. I spent about some time and played with it. Let me know if you think it’s an improvement. I saved that reference you shared the first one makes sense (as the knee goes down the ankle extends up, then as the hips take off the ankle extends even more).

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still it’s kind of strange. Maybe it’s the starting pose that gives me the impression of awkward jumping that starts with legs wide open. like some of skyrim’s awkward animations.

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Another Facial animation practice using the Spring rig downloaded from my Blender Cloud subscription. Credit to the Spring Open Movie team for the creation of the asset. The audio is (again) from the Tak and the Power of JuJu animated series.
Thanks for looking!

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So this bouncing ball is may attempt at following the new “Animation Fundamentals” courses over on Blender Cloud. The course are really cool and there are a ton of free new rigs on the site as well so credit to the Blender team for everything. This is just my first attempt, I will be doing these courses multiple times.


Thanks for looking :upside_down_face:

Same Ball but moving on down the Z axis. I had to cheat a little with the rotation to get the angle of the squash and stretch to be more accurate so I’ll try this again with a different approach at a later time.
2019)

Part 3 of Hjalti Hjalmarssons Bouncing Basics course on Blender Cloud. In the YouTube video, you can check out the motion paths which is a Blender feature I just learned about in his course. Thanks for looking!

Obstacles

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Followed along to Pablofurni’s exercise on Blender Cloud Animation Fundamentals.

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Watched Nacho Conesa’s video on Blender Cloud before trying this one.
2019)

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Walk.Stay
Walk.Move
FINALLY figured out out to animate a walk cycle that can actually move!
Credit to Blender Cloud team for the model and Pablo Furni for the tutorial.
I achieved this by offsetting the hip translation and the master control for the rig. It wasn’t easy but thankfully now I know how to do it. I can toggle the animation from stationary to walking forward by checking/unchecking the visibility o the master control’s Z translation curve.
Thanks for checking out my stuff!

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Credit for the rig to the Blender Cloud team and Pablo Furni for the rig/training course. Also credit for the reference video to Wil Fleming on YouTube.

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ShiftView
Just a weight shift using the Blender Cloud Sky Rig. This subtle stuff is a big pain but here’s my result after a full day of effort. Thanks for looking!

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WalkView
WalkSide
One more walk cycle from the Blender Cloud Animation Fundamentals course. Credit to the teamfor the rigs and the training videos. Thanks for looking!

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Spent two days on this one. Rig is from the Blender team at BlenderCloud and audio is from Slugterra (Excellent show btw :blue_heart:) If you’re interested, please see the embedded progression shot below!
RainLipView

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RunFront
RunSide
Another run cycle attempt. I’m still gonna plus it some more later on, add some downward compression and make it less stiff. Credit to @Looch for the rig, get it on gumroad https://gumroad.com/lucianomunoz

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Run_0000
Slash_0000
Some 2D work made my byself using ndees COA tools addond for cut out animation.

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I am just getting into animation and everything here is freaking awesome! Also very helpful!

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Thanks for checking out my stuff :+1:

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RainExprView
Just an expression exercise. Rig is from the Blender Cloud team.

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Preview
Shot Progression:


Video was too long to make the full GIF, but please check out the whole animation the the YouTube video! Rigs were downloaded from Blender Cloud so all credit to the appropriate artists who made them available over there. Thanks for looking :blue_heart: Also, audio is from the movie “Dodgeball.”
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