GadgetronGreg's Animation Sketchbook

Greetings fellow Blender users, I’m Greg and I’m a novice Blender user who’s interested in animation. I’d like to start this sketchbook as a record of my progress and as an outlet to share with other Blender users.
For my first post, I’d like to share a run cycle I made using @Itza 's “Nina” rig which I purchased on Gumroad.


She’s aliiiive! :grin:
Seriously, it’s very cool! Great animation!
Continue posting, I love to see Alex and Nina living their life!

This animation is inspired by the game Dreamworks Dragons Dawn of New Riders. Instead of lip sync animation, they show the characters with an expression while the head sways around like this.
Credit again to @Itza For the “Alex” Rig which I was able to purchase on Gumroad.


Practice climbing steps. Cred it to “punkramenaz” for their “Walker V1” rig that I downloaded over on BlendSwap. It’s a really solid rig.

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I animated this kick based on a video I found on “FightTIPS” YouTube channel and credit to @Looch for the Bony Rig which I purchased on Gumroad. Although I think the result could have been much better, I would still like to record this animation in my sketchbook.


This walk cycle was done using the “Agent” rig available on Blender Cloud subscription. Credit to the original owners/creators of this character and the “Agent 327” production team. I also used some reference from one of my favorite animated films “The Nut Job” for this exercise. :sparkling_heart:

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hi, good works!
One thing I want to note you on is about kick animation: mostly when you use to put your weight on your foot to do a high kick the foot turns around on the green part not red part.

And I does not turn instantly but with a beautiful synced flow
or at least that was what we learned.
also your guard (shoulder and chest position) started like " | " and ends like " \ " but it must start like " / " and end like " \ "

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Thanks for the critique! You’re right about the foot, I went back and checked the reference video that I used and this is something that I definitely overlooked. And I think I see what you mean about the “guard” too. I’m gonna bookmark the notes you made and attempt a version 2 of this kick over the weekend.

Thanks for checking out my stuff!

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V2 of this animation with some changes. Changed the way the body leans in for the kick, fixed the pivot of the left foot, and added a couple extra frames to the pivot duration. Also did a little bit more curve editing. Thanks again to @Weekend for the notes. When I went to alter the foot pivot I actually learned about a pivot bone constraint option which will help me in the future.

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this is looking great.

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Rig “bony” by Looch A. Muñoz Sessarego on gumroad.

This is my first facial animation in Blender. The audio is from Green Lantern: the Animated Series and the rig is by Nikolai Mamashev; downloaded on Gumroad. Thanks for looking!

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