In this personal project, I worked together with Burak Gök who made the Galata Tower and some other props. I mainly created the topology, buildings and environment props. I gathered topology & buildings via Open Street Map data. Then I created roofs, removed some buildings, tweaked topology to better fit the scene. I placed almost all props with various particle systems using vertex group weights. Rendered in Eevee. Enjoy!
Procedural material for window glass allows to increase/decrease number of windows to be enlightened with a slight different hue & saturation:
Chimneys, antennas, windows, doors, post lamps, stones and pavement bollards are all placed with various particle systems using vertex group weights:
Project can also be found on my Artstation page: https://www.artstation.com/artwork/6aXJB6
Thank you for looking through!