This was a learning exercise taking in modelling, texturing, lighting, rendering and a small amount of post processing. There are multiple transitions between air/water/glass and in real life you see ‘phantom’ reflections of the glass bulbs on the inside of the main glass cylinder. There are a couple here if you look closely.
Thermometer modelled in Blender and rendered in Cycles using OI denoiser. The background scene is from another project that I haven’t nailed yet. Chairs, plant and metal vases are CC0, no doubt familiar to some.