Game Asset Practice

I finally finished this Model Based on the Blender course of Creative shrimp, i went on my own halfway through

The High Poly Model Is made up of ~21m Tris and the Low poly with Baked Textures (the ones I’m showing) is 16k tris. it helped me understand the whole game asset process really well! and i even tested it in UE5

I’d appreciate your criticism and evaluation of the work.

The Sculpts were made by extracting Height maps from real imagery and then using said maps to displace subdivided planes to get the general shape of the Sculpts which i then brought back more details through Blender’s Sculpting tools.

After the Work was done i then prepared it for optimization and use in games, i did this by decimating a copy of the high poly mesh (~20mil poly) and bringing it down to 16k and then to maintain the visual quality of the high poly version, i baked the original onto the low poly.

I’d appreciate any advice or constructive criticisms of this work.

sinsinnat.artstation.com

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