I finally finished this Model Based on the Blender course of Creative shrimp, i went on my own halfway through
The High Poly Model Is made up of ~21m Tris and the Low poly with Baked Textures (the ones I’m showing) is 16k tris. it helped me understand the whole game asset process really well! and i even tested it in UE5
I’d appreciate your criticism and evaluation of the work.
The Sculpts were made by extracting Height maps from real imagery and then using said maps to displace subdivided planes to get the general shape of the Sculpts which i then brought back more details through Blender’s Sculpting tools.
I’d appreciate any advice or constructive criticisms of this work.





