If I want to have simple animations for game character like runForward, runLeft, runRight, shoot, should they be created as actions in action editor?
Yes, you must have at less one action. It’s possible to use various interval of this action.
Example: action “movement” in the “Action Editor”
And under BGE:
Actuator Action “Walk” : 1 to 50, “Run” : 51 to 200 …
Didn’t want to start a new thread. I ve created a simple run forward animation (I am using meta rig from rigify). Is there a way to simple change it to run left animation with the character pointing gun and looking in the same spot? I ve tried rotating the hips but since it is core bone it rotates the whole body.