In my Air Hockey Game, the game runs perfectly fine on the computer I developed it on: Windows XP; Nvidia GeForce 7200LE; Blender 2.49
I’m using my game as a 4-H project also, so I need it to be portable to get it judged. I borrowed a laptop from somebody, thinking I could run the game fine on it. That was not the case. Blender seems to crash randomly on scene changes in game.
Laptop Specs: Windows XP; Mobile Intel 945GM; Blender 2.49
When I change scenes (Example, going from the main game to the menu) or adding an overlay scene (Example, adding a pause menu overlay) it will crash.
Blender won’t crash every time though. Sometimes it will, sometimes it won’t. It usually crashes at least by the third scene change.
And I know that the GPU doesn’t support GLSL. The game is running in MultiTexture mode.
If a file is needed to look at some things, I can upload one, even though I didn’t want to release it until about next week. I can if it’s necessary though.
P.S. Judging is on Tuesday, so this is a bit urgent.