One thing that does trouble me on these forums is the isolation, as a Game Engine, that we face. For various reasons, there are few here who (I would argue) realise the availability and importance of existing research and resources for use in game design. It may be because we are Python users, and not C++ for the most part, but whenever I see simple questions relating to AI (for example), the responses never quite cover the issue properly. And, having been guilty of this in the past, I would like to suggest that we look further afield for these sorts of questions.
For example, take AI. Most people just resort to simple states (which is fine) or track-to actuators, near sensors and think of the task as “the best I can do”. Whereas, actually there are plenty of resources that you can learn to implement yourself. After all, it is not the code that is useful, but the idea behind its workings.
So, at last, I suggest a resource; http://www.gamedev.net/forum/123-the-technical-side/
GameDev.net is a very useful website. It is the home for many commercial and indie developers, and whilst most of the code is written in C++ or C# it still bears a lot of relevance to us.
Let us move out of the dark age, and see ourselves as members of such a community, rather than a desolate outcropping who refute the outside world for it is unrelated to Python entirely