I’ve just finished the first version of my networking in Blender through a components plugin.
(http://graphicall.org/83) - patched blender
The only problem is that it is incredibly addictive (and cool!)
So, i thought to myself, there are many things that the BGE needs (inferred lighting…AO(realtime) and collision calculations…)
But these have to be implemented into trunk, and delve into the depths of the python api that i don’t have any knowledge of.
However, what we also need are uniform, simple to use (yet also powerful) features to be ready implemented into the BGE.
Now, one could set about with a set of scripts… or they could use the component system by Moguri!
I was under the impression that there are a number of things that everyday BGE users need, and so present this questiom:
- What would you like to have as a component in BGE?
For example, with my component, you type: network.Server for a server and fill in the options(SIMPLE).
I wondered if there could be a similar system for:
Rag-doll physics (would need to have certain features like bone names pre set)
Filters (e.g Motion blur, but i don’t know if these can be set in component system.
Does anyone have any suggestions &or contributions???