I am developing a Python module for the Game Engine.
Whenever I fix a bug in my code and attempt to re-run the game engine, it crashes. What is causing this problem and how can I fix it?
Thanks!
I am developing a Python module for the Game Engine.
Whenever I fix a bug in my code and attempt to re-run the game engine, it crashes. What is causing this problem and how can I fix it?
Thanks!
As per usual, you have to show us some trigger. If we were aware of the issue, we’d have reported it if it were a bug. Therefore, it is statistically likely that your error is because of either (a) a new bug that only you’ve discovered, or (b) a misuse of the software.
Please upload your file! We shall take a look and help you solve your error.
My module imports a fairly large number of other python modules that I am tweaking so my file probably won’t work on your systems without a fair amount of setup. But if you are willing to look at ugly code I can upload it - my initial reaction was that I was just misusing Blender somehow.
But I can attempt to provide some details on how I am getting this problem in OSX:
terminate called throwing an exceptionAbort trap: 6
I am running Blender 2.64 on OSX 10.7.5, using Blender’s default python3.2 environment.
UPDATE : the problem still occurs if I don’t change anything and then attempt to re-run the game engine again.