2 cubes, one is supposed to be a “room” and the other is just supposed to be a “crate” in the room which is to fall down to the floor (realistically). I have made the “crate” a dynamic actor and have enabled “rigid body”, I have also enabled bounds to “box”.
The resulting is a “crate” that does fall down and hits the ground like a crate should, but just before setteling down it starts vibrating and sliding around the “room”
I have played around with the friction options for both the “room” and the “crate” materials, but I always end up with either the vibrating effect or just the “crate” sliding across the “room” as if the floor was covered with ice.
It might be some sort of a bug, but its more likely that I am just doing something wrong with the settings, or not doing something. If anyone knows what that something could be, i would be very greatefull if you told me.