This is just a normal question, something i want to ask out of pure interest.
Does anyone know what the max amount of polygons should be for a character model within the game engine?
I know it may depend on how powerful your computer is
These are my laptop specs (read off the sticker on the keyboard)
AMD Athlon 64 x2 dual-core processor
TK - 55 (1.8 GHz x 256 KB L2 cache)
Up to 752MB NVIDIA GeForce 7000M turbocache
The reason i’m asking, is that i randomly looking for mesh images from actual Gamecube, PS2, PS3, Xbox games etc…and i found this:
It’s the mesh of the main character from the game “beyonetta”
While i was looking at it, i was wondering…could Blender’s game engine handle that amount of polygons if i made a character with the same sort of mesh detail?