Game Engine Sparkles

did this for a game, thought i’d put it up:

Screenshot:


Video:

Download:
sparkle.blend (1.31 MB)

This looks nice :slight_smile:

the video looks promising

checking the blend … how it is done… lots of planes … the sky is full of planes :wink: … scaling and rotation via Python … fine … simple mouse code … fine as well … presentation … brilliant

overall: well done

Hint:
if you place one plane in a group you can instantiate this group as much as you like. If you need changes to the logic, you just need to edit the group object. The instances will inherit the changes (similar to the added object).