I have a plane that adds splash objects. When I drop an object with complicated geometry ( in my case an apple) into the plane, it will add the splash, but the game engine will freeze for a second when the object makes collision and then continue on as if nothing has happened. Sounds play, but the visuals freeze. Can this freeze be avoided? My plane object has two modifiers - an ocean modifier and a Dynamic Paint modifier, all scripted to animate and work in the Game Engine.
It puzzles me how the player in UPBGE freezes for just a moment when a heavily subdivided object strikes another one that has moving vertices. This I recall, happened in 2.79b as well.
I tried to unsubdivide the apple using the Decimate modifier and applying it, no luck. Tried to unsubdivide the water, no luck either, just adds to the vertex count, lowering performance. I’m baffled! Isn’t unsubdivide supposed to lower the vertex count, not raise it?
Decimate does unsubdivide on objects without the ocean modifier, but with the modifier, it just raises the vertex count. How bizarre!