I wasnt sure I wanted to put this in the game engine forum, since its not really a game project or anything. This is a little test I put to gether with the game engine.
Its sort of a game, control with the arrow keys. http://www.savefile.com/files/314967
Problems
1You can pass through walls, so stick to the roads
2You can float in midair, so stick to the roads(where this applies)
3 I tried applying pysics to the main object, but ran into problems like
A Strange fillping
B Wierd rolling
C Annoying Jittering
SCREENIE:
Ive been screwing with the GE for only a couple of days, so its nothing grand, but all feedbakc, comments, links, wutever, wanted.
Thanks,
Drew:
ok, my suggestions:
turn on ‘bounds’ for the vehicle and set it to box (this will make the rigid body work)
turn on ‘bounds’ for the walls and set to ‘static triangle mesh’
on the car:
turn on actor, dynamic, rigid body
change foreward and back from dloc to force (should be third box, i’d try values of 50 and -50)
change left and right to angV or torque
optional: mess with anisotropic friction and fh
-that’s only what I’d do, I’m no ge expert so you should experiment alot on your own
btw, nice texture job on the vehicle, I like it’s style… even though it’s not exactly photoreal or anything
Thanks for the advice, Ill work on that, And post what I come up with here. Your help is much appreciated.
And yeah, its not photoreal or anything, ill be working on the vehicle some more…
peace
Drew:
Update! Thanks to Jesse The MId, Ive got a fairly interesting little thing going on. Added some jumps, plus the new physics settings, Check it out!
SCREENIE
Ill upload the game soon, my uploading site is down
peace
Drew: