Game engine track to constraint?

Hi all, I’d like to get one object to follow the player within the game engine. I can get the track to constraint working fine in the usual way, but I want to do the same thing in the engine, and really don’t know how to do it :L
Any help much appreciated

Why is the object following the player?

It’d be nice if, before you created a new thread here, you searched the web for tutorials, searched the forum for topics realating to this, and finally, searched the stickies at the top of the page. If you do all that, I guarantee you will find exactly what you’re looking for in there somewhere bout this topic. I myself have answered this question three times at least, the most recent of which being yesterday. As you may imagine, it gets tiresome to answer the same question over and over again, when a simple search will do the trick. Anyways, to answer your question: add an always sensor, And, edit object (track to)

Thanks for the info, and please forgive my laziness.