Game engines

Do you know any game egines that can be used for larger games with wider possibilities than blender? I mean like reflections and ability to affect the drawing by code… What engines are used for professional games?

of course

the half life 2 “source” engine has a bunch of cool stuff… though it annoys me how back in the dark ages it is [it’s like quake 2 engine with shaders and physics]

the unreal 2 engine [as seen in unreal tournament 2004] is pretty cool, though usually people don’t have “real” reflections in it [like they’d have a static environment map applied to a region of water which bobs up and down]. developers that use the unreal 2 engine have extended it quite a bit.

cool stuff in the doom 3 engine.

shiny things [and massive landscapes] in the cryengine [as seen in far cry]

now “affect drawing by code” you should be more specific.

[if you don’t want to buy any of the above awesome [except doom3] games to play with their editing tools you might look at the ogre3d engine or crystal space or irriclit [which I conviently can’t spell]]

z3r0 d

is right, it is a quite good idea to simply mod an engine, because it doesn’t cost anything (apart from the game)

Personally I feel the cryengine is quite good, you can get FarCry for 10€ now and it’s really easy to edit/mod/expand, and has huge capacities…

Anyways I think you’ll get problems when using Blender :confused:

See the game engine forum.

Crystal Space is being integrated into Blender as a plug-in or possibly a replacement for the current game engine.

Although it’s older the quake engine is still around and used in a number of older games.

Rinne you miss the facts. You have to purchase an engine not the game. It costs somewhat more.
Doom3 was released OpenSource or something similar so with it’s exception aquiring those engines makes sense only if you imagine some income from the made game itself, or you have some sponsoring system (parents, government, aliens)

Yeonil

whoa, buddy… :wink:

z3r0 and the others are right though. If you’re just making a game for you and your friends (or whoever), I’d go for a solution like ogre3d or the doom3 engine (has it been opensourced? I dont know.)
I’f you’re quite sure that you’ll make some $$ out of it though, you might try some of the other ones. Of course, you could always just use the doom3 engine AND make an income :wink:

whoa, buddy… :wink:

z3r0 and the others are right though. If you’re just making a game for you and your friends (or whoever), I’d go for a solution like ogre3d or the doom3 engine (has it been opensourced? I dont know.)
I’f you’re quite sure that you’ll make some $$ out of it though, you might try some of the other ones. Of course, you could always just use the doom3 engine AND make an income ;)[/quote]

Doom3 not yet, but you can get the quake3 engine which, in my opinion, is one of the best ever, not counting source or doom3, and best of all is free! (opensource!)

whoa, buddy… ;)[/quote]

Lol, pass the yoghurt :P. The proper name for that one is irrlicht:

http://irrlicht.sourceforge.net/
http://irrlicht.sourceforge.net/screenshots-projects.html

Looks pretty good IMO.

Here is a page with a list of some available engines and a comparison:

http://www.devmaster.net/engines/

Don’t take the ratings as meaningful, they are made by a handful of users. I’d personally try crystal space.

Irrlicht is a dream to use even for a no-hoper like me.
Very easy to use and fast. Nice license too.

I was getting models in and FPS movement within 30 minutes and I suck at that sort of stuff.

Check out the unigine it looks very impressive.

http://unigine.com/

AND theres also Torque! Chck it out… Great engine awesome license… FANTASTIC community.

http://www.garagegames.com

I have it, and I love it.