game model: luna

update http://www.antihc3.dyndns.org/fudge/female-back.jpghttp://www.antihc3.dyndns.org/fudge/female-back2.jpghttp://www.antihc3.dyndns.org/fudge/female-front-close.jpghttp://www.antihc3.dyndns.org/fudge/female-front.jpghttp://www.antihc3.dyndns.org/fudge/female-perspective.jpghttp://www.antihc3.dyndns.org/fudge/female-side-close.jpg

she’s looking better. the nose could use some refinement though imo.

It looks like you’re scanning in your skin and applying it to the model, but it’s scaled up WAY too high. Those giant freckles are just ugly.

Get some reference pictures and set them as a background, modelling around that. Your proportions are strange…

https://blenderartists.org/forum/viewtopic.php?t=21066&highlight=tutorial

This should help, though you’ll want to go for even fewer polys than that.

It’s looking much better, still could use a little work though.

Here’s an article on proportions, it should be useful.
http://www.mauigateway.com/~donjusko/human.htm

The thing that I notice right away is Luna’s legs are way too long. The thumb looks odd too, it should come out of the side of the hand just below the wrist.

For the texture, use a lighter colour to paint the nose instead of a darker colour like you did. Since the nose sticks out it tends to catch more light. Other than that, the texture’s pretty good. It could use some shadows and highlights, but that’ll come as you get more experience.

All in all, it’s an awsome improvement, keep up the good work! :Z

thanks all i find it really hard modeling the breast an ass so any tuts would be nice. can you tell me where highlights should go ect? thanks Fudge