I’ve not gone to school officially for CG/3D, and am self taught (I assume like the majority of us). Because of this, certain ‘industry standard techniques’ are probably not implemented…
One thing I’ve always wondered…
I know that when creating models for gaming, you want to remove all non-essential geometry…to save on both memory and UV space…however, that being said, how many of YOU actually go through every bit of mesh and remove all hidden faces?
As in this example here, would I go through and remove ever hidden face?
I will answer my own question…yes…yes I do. But a second part to my question is…is this standard…do all ‘professional’ modelers remove ALL hidden faces on ALL projects?