Game-ready Dragon
This is my first project involving more complex sculpting and texture painting.
My goal was to create a game-ready character from start to finish, enhance my sculpting skills, and challenge myself to learn texture painting. (I have not done texture painting before.)
Software used:
- Modeling, sculpting, baking, texture painting, rigging & rendering done in Blender
- A bit composition made with Blender & Natron
- References stored in PureRef
Breakdown
1. Basic blockout
2. Joined blockouts & sculpt base shape
3. Sculpt rough details
4. Retopologized low-poly dragon (Quadramesh trial version used)
5. Sculpt fine details
6. UV unwrapping
7. Baked normal & cavity map, painted texture map
8. Painted dragon model
9. Rigging the model
10. Raw render
Thanks for reading my post,
Johnny