Game-ready Dragon

Game-ready Dragon

This is my first project involving more complex sculpting and texture painting.

My goal was to create a game-ready character from start to finish, enhance my sculpting skills, and challenge myself to learn texture painting. (I have not done texture painting before.)

Software used:

  • Modeling, sculpting, baking, texture painting, rigging & rendering done in Blender
  • A bit composition made with Blender & Natron
  • References stored in PureRef

Breakdown

1. Basic blockout

2. Joined blockouts & sculpt base shape

3. Sculpt rough details

4. Retopologized low-poly dragon (Quadramesh trial version used)

5. Sculpt fine details

6. UV unwrapping

7. Baked normal & cavity map, painted texture map

8. Painted dragon model

9. Rigging the model

10. Raw render

Thanks for reading my post,
Johnny

5 Likes

That came out good, nice work. :ok_hand:

Though the render seems a bit dark.

1 Like

Thanks. Yes, it may be a bit dark, I’ll fix that.

1 Like