Game-Ready Futuristic Revolver

Is 15,000 triangles good for a prop used in video games or should it be lower?



As of Sep 1, 2024 :point_down:


2 Likes

Hiya, really like the matte textures as of 1st Sep.

Re, your question. My answer would be, depends on a lot of things. A prop you say? Where is it? how prominent is it? What’s the game engine like? etc etc.

Funnily enough. I’m in the throws of developing a little VR shooting game for the Oculus meta quest 2. I’m doing some different tests and was gonna start in the range of 1,000 faces/2-3,000 verts maybe per pistol.

If by any chance you have VR the alpha dev link is.

Hopefully I haven’t hijacked yer post.

Great stuff on the pistol. :0)

1 Like

Thanks a lot mate.

I found out that a 15k prop in unreal engine 5 (the engine I’m planning to use) is basically nothing :joy: the engine can handle millions of tris.

Unfortunately, I don’t have a VR. However, feel free to use the revolver in your game.
3D models by H10_Official - Sketchfab

Wish you good luck in your upcoming endeavors.