Hi there,
I’m making a board game where the player have to
position some “titles” to create the board game turn
by turn. These titles use a 512 X 512 sise
texture.
I don’t think it’s too big but I realize it’s around limits.
The problem is that when these titles appear the first time in the game,
blender seem to start to half-load for some reasons
…I think it’s related to the fact that he didn’t loaded the texture into the ram previously
…I might be wrong…
…but still, I’d lov to know if there is a way to actually ask blender to load the ram with everything at start of the game rather than “while” we play the game.
Thanks ahead
