Gaming Room Visualization

A simpler project to keep practicing composition, texturing, modeling and especially lighting. The goal was to create a cozy gaming room/ living room, where while it would have elements of gaming rooms (i.e. rgb lighting), those elements wouldn’t overpopulate the room, making it ideal both for a gamer or a family. I also experimented in the post processing to test different moods and aesthetics of the room. For this project I used Blender 3.0 and Poliigon textures. The scene was rendered using Cycles (3840x2160 at 4096 samples). Post processing was done in Lightroom. I would love to hear your thoughts as well as which image you prefer.


I featured you on BlenderNation, have a great weekend!

Wow awesome thank you, I appreciate it!

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