gaming

!!AS I ASKED BEFORE!!
how could you allow several people to play at once
IF YOU DON’T KNOW DON’T BOTHER SAYING ANYTHING
NO LIP

By writing network code that would transfer the relevant information (object positions, settings, states, time etc) between server and client, or client and client. Depending on the type of network you are aiming for.

Read this. http://www.amk.ca/python/howto/sockets/

It’s amazing what GOOGLE can answer for you.

I Am Designing A Shoot Them Up Game For A College Project That I Want To Allow Other Players Play On The College Server At The Same Time
About 10 Other People
If You Know How I’ll Appreciate It

I DID SAY NO LIP

You moron, i just posted a tutorial on sockets in Python, which is the programming language that is used in blender games. If you took the time to read it, you would understand how this could help you in your game project allowing to do what Social mentioned. Jeez, what’s wrong with you? We give you answers and you still ask for more. Do you want someone to write the damn script for you or what, because if that’s what you’re looking for, It’s not gonna happen.

Read the tutorial, and learn.

You are the one asking for help, It’s not our problem that you don’t like the answers.

You need to learn some network programming to do what you want to do here. Venom is right, look through google, that link he posted should give you an idea of what you’re in for. We can point you in the right direction, but we won’t make the network system for you.

There is alot of work involved, so don’t take it out on us.

You Idiot I Didn’t Receive Your Post Until I Finished The Other One
So Chill
Thanks For The Link

I believe it was my “lip” that got your last thread locked, but everyone blamed it on Social because no one would ever accuse me of being “too hard on the newbies.” I will answer your question directly, now that I understand that you want to write a multiplayer network game, but please drop the rude attitude. You want no lip from me, then give me (and the rest of us) the same courtesy. A wise man once said “Treat others the same way you hope to be treated.” I know you are upset because your last thread got locked, but to be honest, it happens to about one out of every five newcomers around here. Welcome to the forum. We’re all really very nice once you get to know us.

Anyway, to answer your question, network games can be set up rather simply using socket code in Python. This is kind of slow over the internet, but it works alright over local networks. I’ve heard you can get over 20 people on at a time and maintain a reasonable speed (on a local network, that is). Ashsid wrote two useful tutorials on setting up network connections in Blender, so I suggest you start there. Ash’s main server doesn’t seem to be up right now, but here’s a link to the old site. It has both of the multiplayer tutorials.

DIDN’T YOU PISS AROUND WITH ME FIRST
http://www.davisbigandtall.com/catalog/images/Black%20docker%20Shoe.jpg

okaay, instead of responding so hostile (hostile-ly?), you could just read the resources that others gave to you, and if that information is inadequate, just ask a more specific question. If you just don’t feel like learning python or socket code (I don’t know it, but it probably doesn’t take that long to learn) and you want somebody else to make a script for you, well, don’t expect people to go out of their way for you. Face it, in order to make a network multiplayer game, you might actually need to understand some network scripting.

*Dropkicks doahouse in the face. Walks into the sunset.

I reported this so a mod could take a look at it so it’s not another one of those flame wars that are becomming ever more frequent. They really irritate me, and detract a lot from the community. I’m not going to post my opinion of doahouse because I don’t want to feed the flames. I suggest everyone else does the same.

Chill Out I Am Just Kidding Around
No Need To Go Moody
THANKS ANYWAY EVERYONE WHO POSTED

You’re very welcome. I hope you find the information on ash’s page very helpful. I look forward to hearing more about your project.