I had posted this before, but was unaware of the 15 post threshold to be able to use links so it never showed up. I’m going to try again now that I’ve padded my numbers and see what happens.
This is a model of a Gauss Pistol that I’ve been working on. I intend to use this hi poly mesh to generate the low poly and then the normals. I apologize in advance for the psychedelic color scheme, but I use it to help me identify different parts or sections of the mesh.
I’m going to attempt to use links so as to spare those with limited bandwidth and low resolution(images are 1024x768).
Here is a link to a (very low res) youtube clip showing it’s basic operation:
My primary concerns are the funkiness on the “inside” of the triggerguard. I’m not sure if that’s due to a rendering setting, or problems with the normals, or something else. There’s a few areas of the geometry that I just can’t seem to get to cooperate, mostly transitional areas.
Anyway, what do you think?
-Johnny