Learning a bit more sculpting technique. Just an exercise.
After an old Max/ZBrush tutorial, hope to add lots of sculpting to this scene. I’ve been doing a couple of tutorials on that over the past couple of weeks. I made the tree model a while back with photos of a local tree and software called (at the time) Photoscan.
Tackling something a bit easier for a while. I might finish the details if I ever use this in a scene.
In relation to my previous project (tree in front of house), which will eventually have bas-reliefs on just about all surfaces, I’ve been exploring creating bas-reliefs by various means.
Photo:
Height map via PyTorch/Depth-Anything:
Viewport renders:
Seth Thompson is the artist who created that tutorial. You can see the inspiration here I’m wondering if the use of Machine Learning here will get me banned from BA.
Scanned apple. Finally getting the hang of scanning shiny objects. And learning about the Coat parameter in the Principled BSDF.





















