This little fellow was put together in one (long) evening- he’s part of a project logo.
Textured with a single procedural noise texture, modelled using subdiv. surfaces, and rendered using blenders built in renderer with a few point lights scattered around.
Good. My biggest concerns are the squareness of the toes and those ridges above the wrists. There’s also a alot wrong anatomically, but since this doesn’t seem to be a realism project, it’s great.