Currently, I am working on a facial rig which will be mostly animated by bones/armature, but for some parts (like the eyelids and facial expressions) I would like to use shape keys.
Now I have noticed that shape keys prevent any modifers from being applied, which means I have to apply all modifiers before starting to work on the various shape keys for facial expressions.
This is kind of cumbersome, because I prefer modeling on a lowpoly mesh with a subsurf modifier instead of an highpoly mesh.
I’ve read elsewhere that you can transfer individual shape keys manually to the final subdivided mesh. If you have a lot of shape keys (like 20+), this seems like a fairly lengthy process.
I guess my question basically is: Is there a way to apply a (for example) subsurf modifier on a mesh with shape keys? Maybe by using a script or addon? Or am I missing something?
I would be very thankful for any help or ideas.