So suppose I’ve added an armature modifier to a mesh, and I now want to assign vertex groups. So I need a vertex group for each bone.
Right now, my process is:
Click plus to make new Vertex Group.
Type in the name for the vertex group that corresponds with a bone in the armature.
Repeat for every single bone in the armature.
I assume there has to be something that will do this automatically. Create a vertex group for every bone, with a matching name. What am I missing?