Hi,
I recently worked on methods to automate details and wear textures generation with vanilla Blender simulation tools and dynamic painting. I originaly did it because my texture painting skills were awful, but I believe that I came up with a few interesting and decently uncommon workflows during my trials.
I explained the first method in a short video and I believe it could benefit the art of some Blender users to see it.
This is an introduction to a serie of tutorials I am planning for intermediate/advanced Blender users.
These tutorials aim to show how to generate and bake various wear textures proceduraly thanks to different types of simulations.
We will cover:
- Rain dirt (included in this video)
- Rust
- Edges wear
- Scratches
- Sand abrasion
Allowing you to achieve this kind of final materials:
This first tutorial covers the rain dirt texture generation thanks to particles and dynamic painting.
Which will allow you to achieve physically plausible dirt.
Blender version: 2.79
Video tutorial:
I would be happy to answer your questions here or in the Youtube comments !
Enjoy !
Jacques