We’ve been rendering a lot of 360 spherical environments into the Blender cubemap format and haven’t had any problems. With the last update to Blender 2.77 we noticed a motion blur on the rendered cubemap. Looking at the top and bottom tile you clearly see a twirl, like the background or the camera is rotating counter-clockwise.
This is the same scene, we always used to render these cubemaps and neither there is a rotation on the camera nor the background. The source image is 8000x4000 and as sharp as it is supposed to be. Does anyone have a clue what’s going on?
Thanks in advance.