I have a Gradient Texture connected to a ColorRamp. But no matter how small I scale the circle and no matter how drastic I set the ramp settings, I never see a circle in my lamp. It’s either on or off when I change the mapping with Location.
What am I doing wrong? Is there a node missing? Hmm… when I connect a Noise Texture instead of the Gradient, I have no problem. When I use exactly this node tree as material for an object, there’s no problem. But why doesn’t it work with a light? Is this a bug maybe?
Oooohhh there you go… It‘s not working in 3.5! But it does work in 4.1!
ha… I’ve to use 3.5 because of concierge. I’m rendering there. Damn… So I have to think about a work around… Is there another render farm that you can recommend? Concierge only works with blender to 3.5 but is quit price worthy I think…
Concierge is on the cutting block anyway, there are other rendering fish in the sea. I’ve used renderstreet before and they have a nice monthly plan. They also use the current release of blender on their servers.
Before the UV thing we used to use the normal output of the texture coordinate node. The z location comes into play and it is a bit more tricky to adjust the placement of the circle with the colour ramp and z loc of the mapping.