I have height map used as texture to generate 3D model of mountains. Now I would like to give it appropriate texture. Problem is with really steep parts, which can not be properly textured from projection. Therefor (at least I think this is the best solution) I would likt to do semthing like fit the mesh on this model, which I could afterwars unwrap and make texture in the sam way, as for example here [1] (normal unwraping and working with seams). Is that somehow possible, or do you see another way? Suggestions very welcome and please keep in mind that I am very beginner.
what do you mean “by mesh”? im sorry but i dont really understand the question. if you mean so that the peaks of the mountain texture match the peaks on the model, then go to top view, project from view ( project from view bounce, if that makes is better… try both) and then use porportional edditing and move the UVs to match the texture.
Well, to place the peaks on its right position is not the problem. Problem is, that I have face of the mountain, which I don’t want to texture from its top projection, but really from the mountain side. As I would just glue the picture on the wall.
Hm, very interesting, thanks for tip. But still it doesn’t help me to texture the mountain faces, right? I mean, it will be always textured from the top projection, right?
Just one more comment. I am novice but I think this is kind of advanced issue. Easily said, I would like to use uwraping of the mountain which was modelled from height map.
Anyway, I really appreciate all the responses and because I can learn from that even it is not answering exactly my problem.
Well, I think it is not possible to use “smart unwrap” in this case, because what one see in “edit mode” when is just plane. And unwraping plane make just weird things. I see the plane, because I used height map, i didn’t form the mountains by myself but using diplacement of height map.
I think your making it overly hard for yourself, if you just want to create and basically texture generic mountains follow this tut it will get you going and has a clever way of using nodes to decide where certain textures appear using colour ramps etc.
Ant is your friend for the base mountain shape it shows you how to set it up in the tut.