We did all the modeling, texturing,lighting and rendering (Cycles) in Blender.
Instead the animation and rigging was done in Softimage.
We handled the data between the two software via mesh cache modifier (.mdd cache).
Great job! I love seeing Blender being used in commercial projects.
Why do you use Blender instead of other software and are there any major things that make it harder to use in commercial environment compared to max or some other software? I am also interested how long rendering this out took and how many hours went into making?
Looks really good and very interesting that you decided to use mix programms, is there a problem with Softimage?
I have really never even opened it, but have heard very good things.
And what did you use for compositing?
Thanks.
Thanks you very much guys we really appreciate your comments!!
We switched to Blender from Softimage (Autodesk _) 2 years ago because Blender is a great piece of software. But we are a small collective, and we don’t have all the resources in house permanently. So, in this work we used Softimage for animation because the character td and the animator don’t use Blender.
About the render we used Cycles, and it gave us some headache to find out a good result in a reasonable render time.
And the final decision was to use for all the main part a pre rendered background mapped on a box. With this workaround the render time was around 4-5 min for frame (350 passes) and 10 min ( 600 passes) for the first 36 frames where the background was all in 3D.
We started in four people in the 2007 (one year before the big financial crisis in Italy…what a great idea!!! _).Today The Shift is composed by two founders, me and Silvia Stellabotte.
But easily we are able to scale up our team via outsourcing for stuff like this, because in these years we had a lot of connections with good guys
If you have the patience for translate some italian words, here an article with other stuff to see.