[ Geo-nodes] Aligning instanced tiles to follow along mesh circle, then rotating them to a slant


I have a circle where a collection of 2 tiles are instanced onto the points.

I was able to rotate to point outwards but I am unable to rotate them to be at a slant (like the cylinder on the left), no matter what axis I put them on.

Do I need a different rotation node setup?

Not sure why you do all that “mesh to curve, resample curve, curve to mesh, transform, mesh to points”. You may as well just add a mesh circle (or curve circle) and then instance on the points directly.

You can tilt the tiles before instancing, and rotate them around the circle afterwards. (My tiles where flat on the ground plane to start with)

I used a different method to rotate around the circle because I think that with your method half of the tiles get flipped.

I see, thank you very much!

I like taking these character challenges because it always does show where my skill and knowledge lies. I need to practice as much as possible!

Definitely, the only way to get into Geo nodes is to start trying them out.

There are usually many different ways to get the same result, you could also tilt the instances after the instance on points.

oh!! Thank you so much!
I will have to remember that