I have a circle where a collection of 2 tiles are instanced onto the points.
I was able to rotate to point outwards but I am unable to rotate them to be at a slant (like the cylinder on the left), no matter what axis I put them on.
Not sure why you do all that “mesh to curve, resample curve, curve to mesh, transform, mesh to points”. You may as well just add a mesh circle (or curve circle) and then instance on the points directly.
You can tilt the tiles before instancing, and rotate them around the circle afterwards. (My tiles where flat on the ground plane to start with)