Geo Nodes / Frames - pick from random object collection, distribute on surface

Sorry for the late reply I have been working.

Yes that was a mistake thus my “edit 2”

Here is a new screenshot of the first setup (0-1.)

With this first setup there should always be one random object on every point/vertex of the grid.

The second setup distributes objects randomly on faces with a density factor and there will be some spaces with lower values, the higher the density factor the more objects and less spaces there will be.
When using random distribution on faces you will find that some objects will overlap. This is not so easy to avoid you could take a look at this thread:

There has also been talk about this overlapping in the (huge) GN node thread, unfortunately the information is randomly spread on that thread and it is not so easy to follow.

GN node are fun, I am only scratching the surface myself, at first they were very “daunting” but little by little I am trying to get the concepts together.
I always recommend Erindale’s channel on you tube for node things, he is really good at explaining things.

https://www.youtube.com/channel/UCGMyyn2FdEFcDfP1wQRh5lQ

Be careful not to watch old GN tutorials (from before the rewrite “fields system”) 3.0 up is the new system.

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