Geo Nodes - Make instances of "curve to mesh"

Thanks sozap

Perfect / Amazing ! :slight_smile:

Then I’m using a complex node setup to get the UV right (without the bad uv connection between 0 & 1)

I found it here : https://blenderartists.org/t/curve-to-mesh-with-uvs-node-group-for-blender-3-0-geometry-nodes/1362714

But this setup splits the caps to separete mesh, but I would like to keed the caps attached to the cylenders.

Do you know a way to do that ?

Thanks for your help

1 Like