After tinkering with this for some time and coming to the conclusion that it can’t be done in 3.0 beta I just want to sanity check with other Blender users.
I want to have all instances in a GN transfered to an attribute that I can write to a Vertex Group, so I am able to use other modifiers masked to only the instanced geometry.
Looks like GN in Blender 3.0 overwrites/does weird stuff with Vertex Groups on the base mesh?!
Anyone able to enlighten me about this topic? It is driving med slightly mad