I didn’t think that is going to be so complicated.
It’s not, fundamentally we are just defining direction axis from a procedural texture
I can understand that 3D rotations can be complicated to understand at first sight, in our plugin case, we couldn’t possibly simplify things further without losing a lot of flexibility
Do i need to edit that with flow map painter?
If you want an ulltimate control over your mowing directions, yes indeed you can do that with the flowmap painter addon
Can’t I just rotate it so the stripes are 90 degrees the other way?
I think that for your case, what you need is to use a black and white wave texture
as you can see the green arrows represents the tangent (also called +Y axis, or forward direction) are aligned depending on our wave texture, that’s exactly what you need in this case
If you’re still having difficulties, perhaps we can add an example file about this case in our online manual ?
just let me know

