Geometric Irony

Yes, the initial idea, was to create geometric jewelry pendants using geometry nodes. After a couple of days working on that, I mostly felt emotional pain, as the question of the pertinency of the method for one of a kind designs started to receive the answer that more “hand design” techniques would prevail. So I kept using my every day techniques of curves and modifiers to create this flower pendant design and then also added a link chain in Blender 5.2, rendered with Cycles (yes, I have heard that Cycles 5.3 is getting dispersion shader nodes, but I haven’t tested it yet). The design and chain are made for 3D printing and manufacturing.

I made some steps using geometry nodes:

Then I went back to my traditional ways

Then I made the design more attractive

All that was made into a tutorial here

The initial design render was ok, but the jewelry design lacked personality for my taste.

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