Yes, the initial idea, was to create geometric jewelry pendants using geometry nodes. After a couple of days working on that, I mostly felt emotional pain, as the question of the pertinency of the method for one of a kind designs started to receive the answer that more “hand design” techniques would prevail. So I kept using my every day techniques of curves and modifiers to create this flower pendant design and then also added a link chain in Blender 5.2, rendered with Cycles (yes, I have heard that Cycles 5.3 is getting dispersion shader nodes, but I haven’t tested it yet). The design and chain are made for 3D printing and manufacturing.
I made some steps using geometry nodes:
Then I went back to my traditional ways
Then I made the design more attractive
All that was made into a tutorial here
The initial design render was ok, but the jewelry design lacked personality for my taste.




