Geometric nodes morph

Hello everyone! I’m beginner with geometric nodes in Blender and I need help for one morphing works well. In this moment not works at all. I don’t konw Why? Tips and tricks will be welcome. I share screenshot the geometric system nodes. Thanks

Well, the way you are trying to morph the two objects they would need the same topology.

That means that the two objects would need the same number of vertices and the vertices would have to be connected by edges and faces in the exact same way as the other mesh regarding their indices.

There are ways to morph objects via SDF. Never tried it myself but looks promising.

Or you can fake the morph and use transitions. You can find a lot of tutorials on youtube if you search for “blender geometry nodes” combined with “dissolve” or “dissintegration”.

However, morphing is not really a beginner friendly topic so it might make more sense to try other things first.

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You need a much higher density topology for this to work well. I’d subdivide Suzanne a couple times and then you should get better results

I doubt that he will ever get good results by simple increaseing mesh density. Unless the shapes are very similar this approach does not work.

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