Created using motion blur in Blender. Although it may appear so, there was no 3D geometry, the shape is actually being created using a flat wireframe outline that’s moving back and forward very fast (once a frame) which, thanks to the motion blur, creates the “solid” looking geometry.
AKA Long Exposure photo, Light Painting… you can also throw displacement into the mix generating NPR look
and technically it’s not ‘geo’, but another method of generating specific CGI illusions… well unless you consider math - dimensions movement and acceleration… http://milesmathis.com/pi2.html
There were no long exposures, each exposure was a 24th of a second. And i’d question if anything in CGI is “technically” geometry, isn’t it all an illusion? If you see geometry, it’s as real as any other geometry you can see on a flat screen.