Hi, I’m brand spaning new to Blender. Started doing Andrew’s tutorial series, how to model a donut.
I am at the end of part 5: https://www.youtube.com/watch?v=6OTX3ZdYvEA
and I noticed a big hole on the back of my donut. It is missing vertices, edge lines and of course faces.
Looking online I find the typical “press F, press J, try alt F” tips and tricks. But nothing really works. At least not without creating very deformed geometry.
You have many edges that are missing edges that is why it’s happening. As you are new, I think that the best way is to recreate the icing. That would also give you practice.
Not easy for this noob haha
Thankfully I did save a copy of icing. So I’m redoing this thing.
I did try grid fill and checked Youtube how to use it exactly. Still did not get it to work.
Annoying being so new and clueless, but I am not giving up
I took a look at your file and it seems you just accidentally hid that one vertex.
That is why it’s ‘fixed’ by applying the subdivision modifier. You can reveal hidden geometry with Alt + H.
Some of the artifacts look like they might be related to an issue with cycles when smoothing (relatively) low poly geometry.
Try adjusting the Shadow Terminator Offset (Object Properties Tab > Shading) and see, if it helps.
Some of the small shading artifacts are probably caused by the poles (vertices that are connected to more than three faces, like on the dripping icing on the left).