With Blender 3.0 a lot of those nodes are deprecated.
Now I’m trying to figure out how to do the same thing, but I’m missing something and I haven’t found anything online. At the moment I’m stucked here:
Damn! @Benny_G you’re right! (and I’ve to remember to avoid to approach these problems too late after a too long day).
Also the other solutions are good, but I want an interactive way to do that using only geonode.
The secret is to use “Poisson disk” in the distribution!
Here the tree:
Really? Yesterday it seemed to not working at all! I swear.
Probably there was something wrong (too small or too big) in the file I’m working with.
Thank you, @Chanfiroly , for make me notice this.