I did not find anything online so please excuse me for asking here.

QUESTION: how can you instance a geometry like a cube over vertices or faces and rotate/align each instance along the vertex/face normal?

I did not find anything online so please excuse me for asking here.

QUESTION: how can you instance a geometry like a cube over vertices or faces and rotate/align each instance along the vertex/face normal?

In the very latest 3.0 alpha build, thereâ€™s a â€śAlign Euler to Vectorâ€ť node that does just this:

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ah beautiful that works!