Geometry node landscape with erosion simulation

I made a library of nodes to generate landscape, recently I was able to make a particle erosion node to simulate natural erosion of real mountains.

Everything you see here was created using Geometry/Shader nodes, from the height map to the snow falling down the slope, no external work needed. The tree generating tool is a different node library but also made of Geometry nodes.





Here are some other tests using the same system


The trails of water were created by the erosion simulation, I didn’t create them manually.


A landscape can be made with just a few nodes:


From left to right: Create a blank landscape → Simple displacement → Erosion simulation → Bake → Clean up the attributes and assign a material → Done

If you are interested in getting your hands on my landscape node library, I had it up for sale here:

29 Likes

Outstanding work!

I featured you on BlenderNation, have a great weekend!

super cool ! Well done !