Why is the rotation in geonodes not rotation properly. The Mesh is twisted.
TEST.blend (1.9 MB)
Pardon me. I am completely new to Blender, I still don’t understand the error.
You need to have a scale of 1 in X Y and Z axis, so that when you transform in geometry nodes, it will not deform. You can select the object in object mode, and then press CTRL + A and apply scale.
Or you can find it under object > apply > scale
I got it, thank you so much.