This is probably really simple to do and i’m not quite sure to express it, but here goes:
In the image and attached blend file you see i’ve created a number of separate objects by combining two meshes and performing a Boolean operation on them.
What i’m left with is twelve thin boxes, stacked, with space in between.
My question is: is there a way (using geo nodes) to take each of these separate 12 meshes and perform an operation on them, like move each one individually and randomly (by a small amount) in the X/Y axis?
So i guess i would need a node that takes the geometry input, works out how many discrete parts there are and lets me address them individually.
Thanks! … i tried it and i can’t get it to do much, other than delete 11 of the 12 boxes if i plug it into a “delete geometry” node. But i guess that shows it’s working.
Any idea how i incorporate it into my blend file in order to move the 12 boxes randomly?
If someone could explain, I’ll make a youtube film explaining it so others can also benefit.